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ITF Regulations

Individual Sparring (Matsogi)

Continuous full-contact sparring between two competitors under ITF rules. Bouts are typically two rounds of 2 minutes with a 1-minute break; finals may add a third round or extra time on a tie.

Points

  • 1 point: hand attack to the mid or high section.
  • 2 points: foot attack to the mid section, or jumping hand attack to the high section.
  • 3 points: foot attack to the high section.
  • 4 points: jumping foot attack to the high section.
  • 5 points: jumping foot attack to the high section with a 360 degree turn.
  • Attacks must be delivered with proper technique, focus and control to a legal target.

Penalties

  • Juui (warning): minor infraction. Three juui equal one gam-jeom.
  • Gam-jeom (foul): -1 point deducted from the offender's score.
  • Three gam-jeom during a bout result in disqualification.
  • Fouls include: attacking illegal targets, grabbing, pushing, falling on purpose, stepping out of the ring, uncontrolled contact.

Methods of Victory

  • Win by Score: highest total points at the end of regulation.
  • Judges' Decision: tied score resolved by majority of corner judges.
  • Referee Superiority: decision by the centre referee when judges are split.
  • KO / TKO: opponent unable to continue after a legal technique.
  • Disqualification: three gam-jeom or a serious rule violation.
  • Withdrawal / Doctor Stop: opponent unable or unfit to continue.
  • White Flag: coach or fighter concedes by tossing the towel / flag.
  • Walk-over: opponent fails to appear on the mat.